- No consumables (potions, scrolls, grenades) except when part of the class.
- Exception: Dyes, Camp Supplies and Tools.
- Exception: Wizards can learn from scrolls and drunk monks can drink alcohol.
- Can't change gear in the middle of a fight.
- Can't equip more than 3 items of rarity 'rare' or above.
- Must use a melee character:
- Can use any spell that deals 0 damage.
- Can only use spells and cantrips that deal damage if range is below 10 m.
- Can use any spell provided by an item.
- Can't equip a ranged weapon.
- Can't use Produce Flame, Lightning Bolt or Sunbeam.
- Small exceptions can be made for class features and always prepared spells.
- Can't use illithid powers.
Allowed Spells and Cantrips